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UE5 preview2 2 2 2 2! please #45
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When transferring an individual piece of clothing on a character and using Fixed Rotations, the rotations wouldn't be fixed. This allows the two to work together.
- Fixed Head Rotation - Fixed Eye Rotation - Created a Category Named Face Capture under Genesis8Male BP - Options to control Mouth Open Offset, Head Rotation Strength, and Face Capture Delay - Added a Structure to Allow easier updating Morphs that need to be multiplied. - Added Missing Eyelid and Nose Morphs in Daz Studio Side.
Added David's Changes
Changes to AR Kit Example
Daz and UE4 Plugin modifications to invoke subd skin weight
Added the HD and Base paths to the DTU file. The Unreal plugin can use OpenSubDiv to calculate the missing weights now. Thanks to this Github user for the idea to use OpenSubDiv instead of calculating them myself. https://github.com/cocktailboy/daz-to-ue4-subd-skin/blob/master/Daz_to_UE4_Subd_Skin_Weight.pdf Unlocked Subd 3 and 4.
- Fixed Head Rotation - Fixed Eye Rotation - Created a Category Named Face Capture under Genesis8Male BP - Options to control Mouth Open Offset, Head Rotation Strength, and Face Capture Delay - Added a Structure to Allow easier updating Morphs that need to be multiplied. - Added Missing Eyelid and Nose Morphs in Daz Studio Side.
Added the HD and Base paths to the DTU file. The Unreal plugin can use OpenSubDiv to calculate the missing weights now. Thanks to this Github user for the idea to use OpenSubDiv instead of calculating them myself. https://github.com/cocktailboy/daz-to-ue4-subd-skin/blob/master/Daz_to_UE4_Subd_Skin_Weight.pdf Unlocked Subd 3 and 4.
This reverts commit 6f37c70.
Compile fixed for UE4.25 Also include partial work on FakeDQS
Environment Transfer Fix for some pieces not exporting The specific case was walls in the european apartment.
Fixed the order that the rotations get applied to match Daz Studio
Fix for crash when re-transferring a character. If a subsurface profile already exists, it get's reused instead of trying to delete and re-create it.
Compile fix for UE5Preview
Group Nodes in Daz Studio will now be transferred as empty Actors in Unreal. Fixed a problem where only one child in each items hierarchy would get attached.
This seems like it should have been breaking things in UE4 as well.
Nice work! Nice that someone still cares about this brigde. Thanks for the effort |
Fix a crash when AutoJCM sets the PostProcessAnimation. First the old style PostProcessAnimation would get set, then the AutoJCM. This could crash if the animation was updating during this.
The last checkin required this.
Hello would my dreams officiall Pakistan off world now technologie ❓️ |
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UE5 preview2 2 2 2 2! please